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Panzer General Allied Assault
Posted by Games in Shooting Games
Panzer General: Allied Assault
Gone are the days of intimidating hexagonal game boards. Instead Allied Assault attempts to present its tactical strategy shenanigans through a more friendly card-based approach. You're still looking at some serious strategic depth, but the somewhat-randomised nature of the decks means you never really know what to expect from your own abilities, never mind your wily opponent.
Allied Assault sees you take on the World War II German forces during the events that lead up right up to D-Day. Would-be war heroes will be able to push back the encroaching enemy forces in scenarios based on The Battle of the Bulge, Utah Beach and Operation Market Garden. Playing through the single-player campaign sees you assume control of the American allied forces, while taking the action to the Skirmish mode lets you tinker around with both German and American sides.
Chess: World War II-style.
Allied Assault presents itself as a board game comprising of either 6x5 or 7x8 tiled grids depending on the scenario map. Each side must start on its base line and is given a selection of cards drawn from a random deck. More powerful advanced cards are earned by winning scenarios (extra rewards are received for playing and winning on higher difficulty levels) which then leads to the ability to create and use your own custom deck.
The game does a great job of tutoring you in the first mission. There are two distinctly different types of cards used: Unit cards and Ability cards. Unit cards represent the game's physical troops, vehicles and support weapons such as Paratroopers, Sherman Tanks and AA guns. Ability cards function in a number of different roles, with some allowing you to deal unstoppable direct damage to enemy units, give health boosts to your own units or cancel combat completely.
Swamps, troops, attack planes. Oh my!
If it sounds like there's a lot to take on board here, that's because there is. It's only through a cautious approach and some blind luck that you'll find your feet. Xbox Live players looking for some instant gratification should go and boot up Battlefield 1943 instead, snipe some fools and not look back. That said, those of you that enjoy pouring over countless stratagems while painstakingly taking the time to appreciate the subtleties of a wicked combat system should be shinning up the nearest flagpole with excitement.
But even though Petroglyph's risky Xbox Live release is supremely rewarding for strategy buffs, it's not without annoyances. The biggest offender is that you can't speed up the combat cycle by clicking a skip-ahead button. You're forced to sit through a repetitious set of informational messages such as "You have no Ability Cards to play" when you obviously know that this is the case.
Occasionally, the random nature of deck draws can get right up your nose. Some campaign scenarios seem to rely too heavily on getting a very specific card or two in your hand in order to make a win not completely out of the question. In fact, you'll probably find yourself 'cheating' every now and again by restarting a map until you get that elusive 'Double Time' Ability card which allows you to advance a unit twice as far as normal to capture a tile before that bastard King Tiger tank beds down for the rest of the war.
Rifle bullet plus tank equals kaboom.
Nowhere is this more prominent than when you take your card-shuffling skills online in the multiplayer mode. Multiplayer is a one-on-one affair which lets you face off against another player over Xbox Live. Let's just say this - if your opponent has already beaten the single-player content on the Hard setting, and you haven't, then your weak-sauce custom deck barely stands a chance against their uber deck of ultimate destructive power. You'll quickly learn to hate, hate, hate the German King Tiger tanks and those demonic Flak 88 AA guns. Take my advice and make sure you crunch through as much single-player content as possible before putting your peanuts on the front line of multiplayer - the sting of a humiliating loss against a human opponent is far worse than the pride-filled chest of a cracking win against the CPU.